|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
File ---> Import
--->heightfield... |
|
|
|
terrainisland_256x256.raw |
|
|
terrainisland_512x512.raw |
|
|
terrainisland_768x768.raw |
|
|
terrainisland_1024x1024.raw |
|
地図での表示 |
|
terrainisland_768x768.raw |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
terrainisland_256x512.raw |
|
terrainisland_512x256.raw |
|
|
terrainisland_512x1024.raw |
|
terrainisland_1024x512.raw |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
terrainmountain_512x512.raw |
|
|
terrainmountain_1024x1024.raw |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
terrain multiply指定がないととんがり地形になる |
|
|
terrain load-tile f32
terrainisland_256x256.raw 256 256 1000 1000 |
|
|
terrain add 5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
terrain multiply指定 0.1だと海底地形になる |
|
|
terrain load-tile f32
terrainisland_256x256.raw 256 256 1000 1000 |
|
|
terrain multiply 0.1 |
|
|
terrain add 5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
terrain multiply指定 0.4だと、さもありそうな?地形になる |
|
|
terrain load-tile f32
terrainisland_256x256.raw 256 256 1000 1000 |
|
|
terrain multiply 0.4 |
|
|
terrain add 5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
スタートポイントが海底となったケース |
|
|
島のxyイメージ位置を逆転してみた |
|
|
terrain load-tile f32
terrainisland_256x512.raw 256 512 1000 1000 |
|
|
terrain multiply 0.4 |
|
|
terrain add 5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
島のイメージサイズが大きいと切り立ちに立ってしまった |
|
|
terrain load-tile f32
terrainmountains_1024x1024.raw 1024 1024 1000 1000 |
|
|
terrain multiply 0.4 |
|
|
terrain add 5 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|