#include "colors.inc" #include "metals.inc" global_settings {max_trace_level 50} camera { location <-2, -2, -2> look_at <400,400,400> } light_source { <2, 5, 1> White } light_source { <2.1, 5, 1> White } light_source { <2, 0.55, 1> White } union { polygon { 4, <10,0,0>,<0,10,0>,<0,0,10>,<10,0,0> } polygon { 4, <10,0,0>,<0,-10,0>,<0,0,10>,<10,0,0> } polygon { 4, <10,0,0>,<0,10,0>,<0,0,-10>,<10,0,0> } polygon { 4, <10,0,0>,<0,-10,0>,<0,0,-10>,<10,0,0> } polygon { 4, <-10,0,0>,<0,10,0>,<0,0,10>,<-10,0,0> } polygon { 4, <-10,0,0>,<0,-10,0>,<0,0,10>,<-10,0,0> } polygon { 4, <-10,0,0>,<0,10,0>,<0,0,-10>,<-10,0,0> } polygon { 4, <-10,0,0>,<0,-10,0>,<0,0,-10>,<-10,0,0> } texture { F_MetalE } } union { cylinder { <10,0,0>,<0,10,0>,0.2} cylinder { <-10,0,0>,<0,10,0>,0.2} cylinder { <10,0,0>,<0,-10,0>,0.2} cylinder { <-10,0,0>,<0,-10,0>,0.2} cylinder { <0,10,0>,<0,0,10>,0.2} cylinder { <0,-10,0>,<0,0,10>,0.2} cylinder { <0,10,0>,<0,0,-10>,0.2} cylinder { <0,-10,0>,<0,0,-10>,0.2} cylinder { <0,0,10>,<10,0,0>,0.2} cylinder { <0,0,-10>,<10,0,0>,0.2} cylinder { <0,0,10>,<-10,0,0>,0.2} cylinder { <0,0,-10>,<-10,0,0>,0.2} pigment { color White } }