#include "colors.inc" #include "metals.inc" global_settings {max_trace_level 50} camera { location <-1, -1, -1> look_at <100,-1,-1> } light_source { <2, 5, 1> White } light_source { <2.1, 5, 1> White } light_source { <2, 0.55, 1> White } box { <-10,-10,-10>,<10,10,10> texture { F_MetalE } } union { cylinder { <10,10,10>,<-10,10,10>,0.5} cylinder { <10,-10,10>,<-10,-10,10>,0.5} cylinder { <10,10,-10>,<-10,10,-10>,0.5} cylinder { <10,-10,-10>,<-10,-10,-10>,0.5} cylinder { <10,10,10>,<10,-10,10>,0.5} cylinder { <-10,10,10>,<-10,-10,10>,0.5} cylinder { <10,10,-10>,<10,-10,-10>,0.5} cylinder { <-10,10,-10>,<-10,-10,-10>,0.5} cylinder { <10,10,10>,<10,10,-10>,0.5} cylinder { <-10,10,10>,<-10,10,-10>,0.5} cylinder { <10,-10,10>,<10,-10,-10>,0.5} cylinder { <-10,-10,10>,<-10,-10,-10>,0.5} pigment { color White } }