#include "colors.inc" #include "metals.inc" global_settings {max_trace_level 50} camera { location <-9, -9, -9> look_at <10,5,10> angle 80 } light_source { <2, 5, 1> White } light_source { <2.1, 5, 1> White } light_source { <2, 0.55, 1> White } union { polygon { 4, <10,-10,10>,<10,10,-10>,<-10,-10,-10>,<10,-10,10> } polygon { 4, <10,-10,10>,<-10,10,10>,<-10,-10,-10>,<10,-10,10> } polygon { 4, <10,-10,10>,<10,10,-10>,<-10,10,10>,<10,-10,10> } polygon { 4, <-10,-10,-10>,<10,10,-10>,<-10,10,10>,<-10,-10,-10> } texture { F_MetalE } } union { cylinder { < 10,-10, 10>,< 10, 10,-10>,0.5} cylinder { < 10, 10,-10>,<-10,-10,-10>,0.5} cylinder { < 10,-10, 10>,<-10,-10,-10>,0.5} cylinder { <-10, 10, 10>,< 10,-10, 10>,0.5} cylinder { <-10, 10, 10>,< 10, 10,-10>,0.5} cylinder { <-10, 10, 10>,<-10,-10,-10>,0.5} pigment { color White } }